AI Insights · Timothy · January 2022
Top 5 Trivia Games on iOS in Mexico Q4 2021
Explore the performance of the top 5 trivia games on iOS in Mexico during Q4 2021, including trends in downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 trivia games on iOS in Mexico demonstrated varied performance trends. Here's a detailed look at their statistics:
Party Roulette: Group games by GreenTomatoMedia showed a consistent increase in weekly revenue, starting at $626 in late September and peaking at $919 in the last week of December. Weekly downloads also saw a significant rise towards the end of the quarter, jumping from 660 at the start to 1.1K by December 27. Weekly active users fluctuated slightly but ended the quarter strong, increasing from 16.5K to 16.7K.
Kahoot! Play & Create Quizzes from Kahoot ASA experienced variable weekly revenue, with notable peaks such as $876 in mid-October and $1K in mid-December. Downloads steadily declined throughout the quarter, starting at 10K in late September and dropping to 2.4K by the end of December. Active users followed a similar downward trend, decreasing from 44K to 28.3K over the same period.
Peak - Brain Training by Synaptic Labs recorded a peak in weekly revenue of $720 in mid-October, while the rest of the quarter saw fluctuations between $215 and $464. Downloads started at 1.5K but declined to 482 by the end of December. Active users also saw a decline, starting at 53.7K and ending at 17.4K.
Trivia Crack from Etermax showed an increase in revenue towards the end of the quarter, rising from $147 at the start to $524 in the last week of December. Downloads maintained a steady pace, starting at 7.2K and reaching 9.1K by the end of December. Active users saw a slight fluctuation but ended the quarter at 60K, up from 60.9K at the start.
Trivia Crack (No Ads), also by Etermax, showed minor revenue fluctuations, peaking at $357 in mid-October and then stabilizing around $225 by late December. Downloads remained low but relatively stable, ranging from 16 to 52 throughout the quarter. Active users hovered around the low hundreds, ending the quarter at 124.
For more detailed insights and data, visit Sensor Tower.